摘要 :
Modern thin-client systems are designed to provide the same graphical interfaces and applications available on traditional desktop computers while centralizing administration and allowing more efficient use of computing resources....
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Modern thin-client systems are designed to provide the same graphical interfaces and applications available on traditional desktop computers while centralizing administration and allowing more efficient use of computing resources. Despite the rapidly increasing popularity of these client-server systems, there are few reliable analyses of their performance. Industry standard benchmark techniques commonly used for measuring desktop system performance are ill-suited for measuring the performance of thin-client systems because these benchmarks only measure application performance on the server, not the actual user-perceived performance on the client. To address this problem, we have developed slow-motion benchmarking, a new measurement technique for evaluating thin-client systems. In slow-motion benchmarking, performance is measured by capturing network packet traces between a thin client and its respective server during the execution of a slow-motion version of a conventional benchmark application. These results can then be used either independently or in conjunction with conventional benchmark results to yield an accurate and objective measure of the performance of thin-client systems. We have demonstrated the effectiveness of slow-motion benchmarking by using this technique to measure the performance of several popular thin-client systems in various network environments on Web and multimedia workloads. Our results show that slow-motion benchmarking solves the problems with using conventional benchmarks on thin-client systems and is an accurate tool for analyzing the performance of these systems.
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We investigate the use of a thin-client based configuration in providing students with universal access to a centralized, graphical computing environment. The primary goal is to enable students to work effectively from arbitrary l...
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We investigate the use of a thin-client based configuration in providing students with universal access to a centralized, graphical computing environment. The primary goal is to enable students to work effectively from arbitrary locations and computing platforms, while always interacting with the consistent environment seen in tightly controlled labs.
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Thin clients reduce downtime per user by 79 percent according to Gärtner research. Since each workstation accesses the same centralized applications, a worker can log in at any terminal rather than being tied to a specific desk. Show less
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We describe an approach to quantifying the impact of network latency on interactive response and show that the adequacy of thin-client computing is highly variable and depend on both the application and available network quality. ...
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We describe an approach to quantifying the impact of network latency on interactive response and show that the adequacy of thin-client computing is highly variable and depend on both the application and available network quality. If near ideal network conditions (low latency and high bandwidth) can be guaranteed, thin clients offer a good computing experience. As network quality degrades, interactive performance suffers. It is latency - not bandwidth -that is the greater challenge. Tightly coupled tasks such as graphics editing suffer more than loosely coupled tasks such as Web browsing. The combination of worst anticipated network quality and most tightly coupled tasks determine whether a thin-client approach is satisfactory for an organization.
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In this paper, MVNC, a multiview network computer system for a high usability thin-client computing environment, is introduced. MVNC uses a revised SBC model to offer a new framework for thin client computing. MVNC can be used as ...
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In this paper, MVNC, a multiview network computer system for a high usability thin-client computing environment, is introduced. MVNC uses a revised SBC model to offer a new framework for thin client computing. MVNC can be used as a full functional Windows machine, or used as a Linux workstation, or a graphic terminal. Its multiview work style is achieved by the attempts on GUI seamless integration technology, device integration technology and local video playback support. MVNC is implemented in an embedded Linux environment using a MIPS-4KC microprocessor. Test results on video application show that MVNC system uses its client hardware more efficiently and the load of MVNC server is lightened.
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Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market for thin-client computing. We introduce THINC, a v...
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Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market for thin-client computing. We introduce THINC, a virtual display architecture for high-performance thin-client computing in both LAN and WAN environments. THINC virtualizes the display at the device driver interface to transparently intercept application display commands and translate them into a few simple low-level commands that can be easily supported by widely used client hardware. THINC's translation mechanism efficiently leverages display semantic information through novel optimizations such as offscreen drawing awareness, native video support, and server-side screen scaling. This is integrated with an update delivery architecture that uses shortest command first scheduling and non-blocking operation. THINC leverages existing display system functionality and works seamlessly with unmodified applications, window systems, and operating systems. We have implemented THINC in an X/Linux environment and compared its performance against widely used commercial approaches, including Citrix MetaPrame, Microsoft RDP, GoToMyPC, X, NX, VNC, and Sun Ray. Our experimental results on web and audio/video applications demonstrate that THINC can provide up to 4.8 times faster web browsing performance and two orders of magnitude better audio/video performance. THINC is the only thin client capable of transparently playing full-screen video and audio at full frame rate in both LAN and WAN environments. Our results also show for the first time that thin clients can even provide good performance using remote clients located in other countries around the world.
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